P-22
Referred to as the Knowledge Temple by the Lunars, who want it to be shared between Lhankor Mhy and Irripi Ontor, the Lunar knowledge god.
Lhankor Mhy temples are supposed to have three wings, echoing the truth rune - the temple in Pavis has never quite had the funds to realise this, and the third wing is still just used as a corral for temple beasts. The rest of the temple is the normal Lhankor Mhy combination of classrooms, libraries and sleeping quarters, filled with misfiled or mislaid books and scrolls, and with plenty of nooks and crannies for scheming and plotting in. There is something about the Lord of Knowledge that means his followers seem to spend a lot of time trying to outsmart each other - outsiders sometimes wonder if that is how Lhankor Mhy is actually worshipped.
Now that Irripi Ontor is added to the mix as well, the number of factions amongst the priesthood is getting unmanageable. The cult of Irripi Ontor is building their own temple-library at the rear of the Lhankor Mhy temple, and in the meantime are trying to steal as many scrolls as possible from Lhankor Mhy in order to stock the library.
Lhankhor Mhy initiates are also noted for their sophistry. Humakti are truthful because their honour requires it. Lhankor Mhy initiates are required to be truthful as well, but for them the truth is like a sword - narrow and slippery. They take great pride in being able to argue any position without ever uttering a strict falsehood, but meanwhile having effective averred that black is white. Debating competitions are very popular in the Lhankor Mhy temple.
Holy Days
Godsday of Truth Week, Sea Season
Godsday of Truth Week, Fire Season
Godsday of Truth Week, Earth Season
Godsday of Truth Week, Dark Season
Godsday of Truth Week, Storm Season
Godsday of Luck Week, Sacred Time - High Holy Day - the return of the Lightbringers
Godsday of Fate Week, Sacred Time - High Holy Day - the start of Time7u
Services
The knowledge temple offers several services:
- Translation - cost is dependent on the length of the document and the obscurity of the language. In general the cost is 300L per week for a current language, 600L per week for a dead language. It normally takes a week to translate around 5 pages.
- Inquiries and information searches
- Writing documents and letters
- Analyzing magical items
- Evaluating treasure - mainly artefacts and antiquities
- Detecting truth
Training
Training cost depends on the current level of skill of the trainee. Skill costs are quoted as 3 or 4 numbers separated by dashes. Each is the cost in Lunars for a week's training, which allows for one skill increase roll. First is if current skill is 0-25%, second is if current skill is 26-50%, third is if skill is 51-75%, and fourth (if shown) is if skill is 76%+ (not all skills can be trained above 75%).
Initiates can get training at half normal cost, except for Lore or Meditate which the initiate can get free training in if they are willing to spend rwice as long in training (because they are also doing mundance tasks like copying scolls).
The knowledge temple provides training in the following skills at a cost of x L per week:
- Bureaucracy - 200/400/800/1,600
- Cartography - 400/800/1,600/3,200
- Evaluate - 400/800/1,600/3,200
- First Aid - 200/400/800/1,600
- Library Use - 400/800/1,600/3,200
- Lore (any) - 400/800/1,600/3,200
- Meditate - 200/400/800/1,600
- One-handed Sword - 200/400/800/1,600
- Orate - 300/600/1,200
- Read and Write Tradetalk - 200/400/800/1,600
- Read and Write Heortling - 200/400/800/1,600
- Read and Write New Pelorian - 400/800/1,600/3,200
- Read and Write Auld Wyrmish - 800/1,600/3,200/6,400
- Read and Write Esrolian - 400/800/1,600/3,200
- Speak Tradetalk - 200/400/800
- Speak Heortling - 200/400/800
- Speak New Pelorian - 200/400/800
- Speak Esrolian - 200/400/800
- Sing - 200/400/800
The following skills are only taught to lay members or higher members of the cult:
- Cult Lore (Lhankoy Mhy) - 200/400/800/1,600
- Worship (Lhankor Mhy) - 200/400/800
- Cult Lore (Irripi Ontor) - 200/400/800/1,600
- Worship (Irripi Ontor) - 200/400/800
The knowledge temple will teach all spirit magic spells at a cost of 500L per point to Lay Members. Variable spirit magic cost is cumulative (i.e. Bladesharp 1 costs 500L, Bladesharp 2 costs 1,000L if you know Bladesharp 1, or 1,500L if you don't).
Initiates can learn the following spells at half price:
- All Detect spells
- Farsee