P-15
The trade temple occupies the eastern half of the south side of the Founder's Market. It is a long two storey building - the ground floor is fronted with a columned arcade, behind which are a series of shops that can be rented by Issaries or Etyries Initiates or Rune-Priests for a period of a season. At each end is a staircase which ascends to the upper floor which is mainly taken up with the temple of Issaries itself (including a recently added shrine to Etyries). The rest of the upper floor is accommodation for resident and visiting Rune-Priests. The temple is a large columned room where deals can be struck - established merchants in Pavis each have their own desk here which contains paper and draft contracts etc. The Issaries Temple also acts as a banking house - you can deposit valuables here for a small seasonal fee (they are stored in a strong room in the cellar) or borrow money if you need to and can strike the right interest rate with someone willing to lend.
The whole building is protected by a permanent Market spell.
Markets
Markets are held in the Founder's Market in front of the temple on Wildday of each week. Caravans normally try and coordinate their arraval for this day because of the extra protection that the cult gives. The Wildday of Movement week is a larger seasonal market which will attract buyers and sellers from all of Pavis County and even beyond
The priests of the temple will cast Market spells over the whole market on these occasions.
Holy Days
Wildday of each week of each season is a Holy Day and market day.
Wildday of Movement week of each season is a Seasonal Holy Day, and large market day.
Wildday of each week of Sacred Time are the High Holy Days of the cult. These are markets, but normally not big ones because members of other cults are normally too involved in their own cult rituals.
Services
The Trade temple offers several services:
- All buying and selling is blessed if it takes place under the protection of the Issaries cult. Most shopkeepers in Pavis are Lay Members of Issaries even if they are also members of other cults, and taking a stall in the market or a shop in the Trade temple itself requires that you be a Lay Member of Issaries (preference is given to Initiates, Trader Princes or Merchant Priests though).
- Temples of Issaries act as bankers - they will store valuables for a fee, and can also issue letters of credit which can be redeemed at another Issaries temple following a suitable Divination.
Becoming a Lay Member of Issaries requires the purchase of a clay statuette of Issaries from the Trade Temple, which is then displayed in your shop or stall to show that you are under the protection of Issaries. The cost of this depends on a number of factors, including the whim of the priest, the demand for lay membership and the state of the temple coffers. Not Barganing for this would be regarded as disrespectful.
The statuette will crumble after a season unless a magic point is used to maintain it once per season. This needs to take place as part of a commercial transaction, and using the standard Issaries prayer for blessing a purchase.
Training
Training cost depends on the current level of skill of the trainee. Skill costs are quoted as 3 or 4 numbers separated by dashes. Each is the cost in Lunars for a week's training, which allows for one skill increase roll. First is if current skill is 0-25%, second is if current skill is 26-50%, third is if skill is 51-75%, and fourth (if shown) is if skill is 76%+ (not all skills can be trained above 75%).
Initiates can get training at half normal cost. Lay members can get training in Speak (Tradetalk) for free.
The Trade temple provides training in the following skills at a cost of x L per week:
- Bargain - 300/600/1,200
- Customs (Sartar) - 200/400/800/1,600
- Customs (Pavis) - 200/400/800/1,600
- Customs (Esrolia) - 200/400/800/1,600
- Customs (Lunar) - 200/400/800/1,600
- Customs (Sun County) - 200/400/800/1,600
- Customs (Prax) - 200/400/800/1,600
- Customs (Troll) - 200/400/800/1,600
- Evaluate - 400/800/1,600
- Meditate - 200/400/800
- Orate - 300/600/1,200
- Ride - 400/800/1,600
- Sing - 200/400/800
- Speak (Tradetalk) - 200/400/800
- Speak (Esrolian) - 200/400/800
- Speak (Heortling) - 200/400/800
- Speak (New Pelorian) - 200/400/800
- Speak (Troll) - 200/400/800
- Speak (Praxian) - 200/400/800
The following skills are only taught to Initiates or higher members of the cult for free:
- Speak (Tradetalk)
- Read/Write (Tradetalk)
- Cult Lore (Issaries)
- Worship (Issaries)
The following skills are only taught to Initiates or higher members of the cult:
- Intimidate - 300/600/1,200
- Scan - 300/600/1,200
- Sense Assassin - 500/1000/1,500
The Humakt temple will teach all spirit magic spells at a cost of 500L per point to Lay Members. Variable spirit magic cost is cumulative (i.e. Bladesharp 1 costs 500L, Bladesharp 2 costs 1,000L if you know Bladesharp 1, or 1,500L if you don't).
Initiates can learn the following spells at half price:
- Countermagic
- Detect Enemies
- Farsee
- Glamour
- Glue
- Mobility
- Repair