Orlanth Temple

P-21

The Orlanth temple is a single storey building around a large open courtyard, appropriate for an air-god.  Orlanth Rex is not worshipped in Pavis, only Orlanth Thunderous and Orlanth Adventurous.

It has been largely closed by the Lunar Authorities since the start of the occupation as it is regarded as a potential center of resistance to Lunar rule.  They have imposed their own candidate, Faltikus the Good as High Priest, and most Orlanthi in Pavis now regard it as being completely compromised, and assume that the Lunars are keeping tabs on everyone who now turns up for the sanctioned Windsday services.  As a result, there is now a shrine to Orlanth in the Ernalda Temple, which many Orlanthi use instead.

Rune Masters

High Priest: Faltikus the Good

Storm Voices: Govoran the Magnificent

Wind Lords: Krogar Wolfhelm

Holy Days

Holy Days are often not celebrated, or if they are celebrated under Faltikus the Good in a half-hearted way that means that Worship rolls are made to 75% of normal skill level and rune point recovery is one less than normal.  They are directed towards Orlanth Thunderous rather than Orlanth Adventurous.

Windsday of any week is a holy day (rarely celebrated in the Pavis temple, but underground worship ceremonies may take place (underground in the sense of secret - obviously no Orlanthi would actually worship underground))

Windsday of Movement week of each season is a seasonal holy day

Windsday of Movement week of Storm Season is the high holy day celebrating the birth of Orlanth

Services

The Orlanth temple no longer offers normal services.

Training

Training no longer takes place at the Orlanth temple.  However the loyal Wind Lord and Storm Voices of the temple will offer training to lay members or initiates in private in their own dwellings, provided it doesn't come to the attention of the authorities.   Krogar Wolfhelm openly teaches sword at the Humakt Temple, relying on his status to dare the Lunars to stop him.

Training cost depends on the current level of skill of the trainee.  Skill costs are quoted as 3 or 4 numbers separated by dashes.  Each is the cost in Lunars for a week's training, which allows for one skill increase roll.  First is if current skill is 0-25%, second is if current skill is 26-50%, third is if skill is 51-75%, and fourth (if shown) is if skill is 76%+ (not all skills can be trained above 75%).

Initiates can get training at half normal cost.

The knowledge temple provides training in the following skills at a cost of x L per week:

  • Battle - 200/400/800
  • Climb - 200/400/800
  • Dance - 200/400/800
  • First Aid - 200/400/800
  • Hide - 300/600/1,200
  • Meditate - 200/400/800
  • Move Quietly - 300/600/1,200
  • One-handed Sword - 200/400/800
  • Orate - 300/600/1,200
  • Scan - 300/600/1,200
  • Sing - 200/400/800
  • Speak (Stormspeech) - 400/800/1,600

 The following skills are only taught to lay members or higher members of the cult:

  • Cult Lore (Orlanth) - 200/400/800/1,600
  • Worship (Orlanth) - 200/400/800

Wind Lord and Storm Voices will teach initiates spirit magic spells that they know at a cost of 500L per point to Lay Members.   Variable spirit magic cost is cumulative (i.e. Bladesharp 1 costs 500L, Bladesharp 2 costs 1,000L if you know Bladesharp 1, or 1,500L if you don't).

Initiates can learn the following spells at half price:

  • Bladesharp
  • Demoralize
  • Detect Enemies
  • Disruption
  • Heal
  • Mobility
  • Protection
  • Strength